Tuesday, 11 December 2012

Week 15 - PRESENTATION

Presentation:

Saya, bersama 2 rakan kumpulan saya, Cik Hazwani Mat Dah dan En Zul Hisham Nadzri berjaya menyiapkan CDROM untuk dipersembahkan pada hari ini yang bertajuk:

DVDROM Pra Sekolah - Bahasa Melayu
Topik: Kenderaan

Kami menerapkan 5 elemen multimedia yang dikehendaki iaitu :
1. teks
2. audio
3. video
4. interaktif
5. animasi

Perisian yang digunakan dalam pembangunan CDROm ini ialah:
a. Adobe Flash CS 3 - Pembangunan Courseware utama
b. Adobe Photoshop - Grafik
c. Cyberlink Power Directer - Editing video
d. Online AudioConverter - Menukar format audio
e. Video Converter- Menukar format video

Peralatan yang digunakan:
1. Laptop
2. Sound Headphone - rakaman suara
3. Nikon  D90 - penggambaran video dan gambar statik
4. Telefon Bimbit Samsung - Galaxy Y
5. Samsung Galaxy Tab 10.0 - rakaman video

Komen Pensyarah - En Juhazreen Junaidi
1. Perlu pembetulan suara agar setara bagi semua audio.
    Yang lain semua Ok...!

Idea Menarik Kumpulan Lain

1. Lampiran HELP
2. Lampiran untuk USER
3. Lampiran keperluan Komputer /Peralatan
4. Jika 3 soalan , pastikan jawapan pilihan mesti 4/5 pilihan jawapan
5. Pembinaan manual CD
6. Evaluation 3 kumpulan  1. pengguna,2. pakar dan 3. pembangun
7. Pelbagai jenis aktiviti seperti Drag and drop , multiple choices , kuiz dsb
8. Panduan navigation
9. Menyatakan masalah pembinaan CDROM
10. Refleksi





Tuesday, 4 December 2012

PRELIMINARY REPORT

PRELIMINARY REPORT MPT 1293 PEMBANGUNAN MULTIMEDIA BERASASKAN CD ROM Untuk Perhatian En Juhazren Junaidi Disediakan oleh ABDUL MURAD ABD HAMID HAZWANI MOHD DAH ZUL HISHAM NADZRI Introduction The software was developed to assit children in kindergarden level to recognize the alphabet, improve the spelling skills by pronounce the right consonant and vowels. The courseware has three parts starting with recognizing the object and sound. Second part is spelling while the third one is drag and drop zone. Each parts were created to give the ultimum effect to children to reach the objective. The learning theory that applied in the courseware are cognitive and constructive while the activity style is drill. The courseware are flash and photoshop base which has a excelent graphics and movements. Background of Learning Problem A normal children are able to learn and able to follow the intrcution given by teacher. Howver there are some obtacles which avoid them to learn as normal. Biology and psychosocial is know as a factor which contribute the weaknessess. Genetic and diseases which are the children obtain from parents which also called inheretence issues is define as biological factor while inability to learn due to lack of effective equipment and any assistive technology which can cstimulate the children learning process. Biology issues is hard to solve but psychosocial is able to solve by creating a appropriate devices or media to assist to reduce the problem. Inability to spell and read is look as a main problem in TABIKA Kemas where the children were spent a year to know the alphabets and sound. However the generic lesson plan which apply by teacher doesnt work to a few student which need a teaching aids. To achieve this we design the courseware which can deliver the problem solving. The Solution The courseware is called “Mengenal Sukukata Untuk Pra Sekolah: Topik Kenderaan” which can help children to overcome the consonant and vowel problems. The courseware was design with some graphics and animations, pupils can determine and differentiate between the vehicle that used in air, water and land. Apart form that the background sound is attached and some text for word spelling improvement. The courseware design and elements is believed will attract the user considering that the primary school pupils prefer images or animations. Courseware Learning Objective The objectives are to assist the primary students to know the object of vehicle according the area of operation and to improve the spelling techniques. Theories and Learning Approach The learning theories that we applied in courseware are Cognitive and Constructive while the learning approach were Drill & Practice ( Drag and Drop ). The Courseware It has a few components starting with main page (home). The home page has a few links which allow the user to select the any links which named as Kenal Sukukata, Kenderaan darat, Kenderaan Air, Kenderaan Udara and Latihan. Each pages has a button, so that the user can move from page to another page. The Courseware Prelimenary Works It comprise the selection of Development Model, Flow chart, Ganttchart and Story Board. In order to reach the objective, the courseware was design based on ADDIE model which start with Analysis, Design, Developemnt, Implementation and Evaluation. The reasons to select the model as below: 1. learners will achieve the goals of the course 2. allows for the evaluation of learner's needs 3. the design and development of training materials 4. evaluation of effectiveness of the training program using processes with specific, measurable outcomes Figure 1 The ADDIE Model. Figure 2: The works flow chart Week 1 Week2 Week3 Week 4 Requirement Analysis Design Develop Implement Testing Figure 3: The Ganttchart of Courseware Developement The Storyboard The storyboard tell the user how the courseware will work once started. Figure 4: Home Screen First screen shows the core components of the courseware. The user has an option to select and move form first screen to another by clicking the button. Figure 5: Kenal Suku Kata Screen This screen allows childrens to learn linguastic matter such as Consonant and Vowell. The user then can practice the spelling skills on object screen by return bak to Home screen. Figure 6: Kenderaan Darat Screen This screen allows childrens to know the object of vehicle at their operation area. By choosing the intersested vehicle they will have the audio and visual of selected vehicle. Other operational area vehicle can be choose by return back to Home Screen. Figure 7: Latihan Screen This screen about drill session, it has two section. First about pronounce excercise and secondly is drag and drop. Pronounce exercise will allow user to know the background sound of the object and to guide the user to have a right pronounciation features for the specific object. The drag and drop session, will improve the user cognitive issues about selectable vehicle. Conclusion The objective of courseware development is to assist or to solve the problem of spelling issues among the children. The development has done by applying the ADDIE concept which emphasize the accessibility and usability issues. The questionnaire which distributed to the teacher will give more information about the courseware ease of use and effectiveness among user. References Baharuddin Arris et al (2008). How to Design Multimedia Web Applications: Theory into Practice. Venton. Boyle, T, (1997). Design for Multimedia Learning. Prentice Hall. Jim Aman, Brent Wilson and SheidaShirvani (2007). Maintaining Lecture Context in A Blended Course. Journal of Computing Sciences in Colleges.23(1), pp 56-63. Edwards, A.D.N., Holland, S (2007). Multimedia interface design in education. Springer –Verlag. Saayah Abu dan Sezali Mohd Kamal (2010) Manual Pengajaran Presekolah. PTS Profesional. Appendix A For this section Rating Scale is applied from no 1 to 5 where 1 is very not agree 2 is not agree 3 is undecided 4 is agree 5 is very agree Competency of Performance Question 1 2 3 4 5 Easy to use Easy to understand the content Presented Clearly Good Media Integration Easy to use by novice user No crash problem No Hang problem Ease of Learning Question 1 2 3 4 5 Useful and helpful Right content The learning activities useful Easy to learn Ease of Use Question 1 2 3 4 5 User friendly Simple language Attractive screen design Consistent icon layout The video is relevance Attractive use of colour Easy to navigate

Tuesday, 27 November 2012

Week 14..DOCUMENTATION OF MULTIMEDIA PROJECT

Documentation of multimedia project

Project Documentation

1. Dokumentasi ialah yang paling penting kerana ia menyimpan:

 - ia menyimpan semua data, fakta ,  langkah, prosuder, maklum balas ahli yang terlibat, maklum balas pelanggan dan perkara yang dilakukan sepanjang pembangunan bahan.
- Dokumentasi ini membantu bagi membaiki semula , meng update semula dan  jika terdapat masalah dalam proses akhir.

- Sebagai pembangun, data-data dan fail asal perlulah disimpan secara sistematik  kerana  jika terdapat masalah dan untuk upgrade pada masa akan datang.

2.Pembanguna Multimedia memerlukan 3 JENIS DOKUMENT

   I.   Planning /Design  Dokument
  II.   Support Dokument
 III.   Final Dokument


SUPPORT DOCUMENT

= Dokument yang disediakan  ( BUKU USER MANUAL)  MERUPAKAN BUKU PANDUAN KEPADA  mULTIMEDI pROGRAM

  > Buku Manual  Biasanya mengandungi:
     1.   How to use this CD/Program
     II.  Technical Recuirements ( Software/hardware)
     III. Installation Guide

FINAL DOKUMENT

- Ialah laporan kemajuan sepanjang menjalakan projek multimedia

- Masukan semua assesment formatif, review, keputusan setiap pertemuan semasa pembangaunanm keputusan selepepas test I, apakah penambahbaikan sepanjng projek tersebut.

= THE FINAL REPORT IS REFERD TO AS THE REPORT OF THE COMPLETED MULTIMEDIA COURSEWARE.

- Dalam report menunjukkan tugas-tugas ahli kumpulan

 1. An introduction to the report
 2. Group meetings
 3. Suggestion gathered from peers
 4. Comments and suggestions from prototype presentation
 5. Testing and Formative evaluation report.
6. Improvements/ changes  yang berbeza dari  planning asal.
7. masalah/isu yang dialami sepanjang yang dihadapai seemasa membangunkan program
8. Reflection of the group members on teh multimedia project development product.
9.  5 muka surat



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Week 13.Isu -isu semasa membangunkan software

11 . 12.2012 membentangkan  cd yang telah siap

Monday, 26 November 2012

Week 12- Distribution

26 November - 2 December
Distribution
  • Techniques for multimedia application distribution
  • Methods of multimedia application distribution
  • Marketing strategy
Distribution TechnIques and Methods

1. Bagaimana diedarkan
2. Efisyen kepada pengguna
3.Perlukan perancangan apabila membangunkan multimedia dan muatkan sais
   yang sesuai dengan bahan multimedia yang bakal dikeluarkan
  - magneto optikal disks ( CD , DVD , Blue ray)
  - flash storage
  - network
  - cloud
( SOALAN PEKSA NI..HEHEH)

KELEBIHAN 3 METHOD BERIKUT APABILA MEMBINA SOFTWARE

DVD,CD/Blue Ray
1. mudah dedar
2.mudah diperbanyakkan
3.Blue ray 12 giga ke atas , cdrom 700mb- 4 gb..mudah dibawa

Flash
1. 1 terabite..storan besar
2.  mahal

Cloud
1. Dijaga oleh pihak ketiga


Network
1.. Memerlukan internet

STARTEGI PENGEDARAN

1. How to market ?
- rakan
-kedai buku
-styarikat pegedar

2. Where to start


3. What to be considered?
-harga
-produk sesuai atau tidak
-tempat
-promosi
-target audiens


4. After sales ?

MARKETING PLAN

1. ADVERTISING- tv , internet / online
2. BRANDING - jenama yang menghasilkan produk yang baik menarik minat pelanggan
3.PUBLICITY - cara promosi
4. PRICING - harga perlu berdasarkan  sasaran, level produk
                       - Contoh: bahan yang sama di online murah berbanding dgn di pasaran biasa
5.STRATEGY
6. SALES PROMOTION
7. PUBLIC RELATION - untuk software boleh minta bantuan syarikat lain utk bangunkan software
                                         dan dijual oleh kita
8. PRODUCT PLACEMENT
9. DIRECT MARKETING
10. SALES
11.RESEARCH
12. RESEARCH

Marketing Strategy Process
1. Understand customer - memahami pelanggan
2. Analisa market
3. Analisa pesaing
4. Kaji cara pengedaram terbaik -di..fb,network, cloud
5. Define marketing mix
6.Analisa kewangan
7. Review dan Revise - kaji semual kelemahan strategy

Jenis-jenis marketing

1.  SOSIAL MEDIA MARKETING
- multi way marketing ( BRAND <>CUSTOMER
-parcipatory
-User generated
- lebih tahu apa yg customer mahu
- aproachable
-rela hati sendiri

2.  BRAND MARKETTING
-Image and reputation

3.  DIRECT MARKETING
- lead generation

4.  TRADITIONAL MARKETTING
-one way brand to customer
- Push and interupt
-brand  generated









 


Wednesday, 21 November 2012

Week 11- Evaluation and Documentation


Assalamualaikum
 
Minggu ini, Ustaz  Juhazreen  membincangkan tajuk " Penilaian dan Pendokumentasian"
 
Apakah yang dimaksudkan dengan PENILAIAN
 
1. Penilaian sesebuah projek Courseware  memerlukan penelitian kepada 5 perkara  iaiatu:
 
               i. Idea dan konsep
 
               ii. Design /Reka bantuk
 
               iii. Prototaip Courseware
 
              iv. Implimentation/Pelaksanaan
 
               v. Produk yang dihasilkan
 
2. Berkait rapat dengan matlamat / goal
 
3. Keperluan c/w -Mengapa kita memerlukan multimedia cw tersebut?
 
4. Kebolehfungsian dan Efektif
  
    i. Memastikan c/w yang dibina berjalan lancar , tiada masalah  dan efektif
 
5. Diterima/ mesra Pengguna
    i. Apakah  ia memberi kesan yang positif kepada pengguna
   ii. Apakah cadangan / kehendak pengguna
 
6. Masalah Identiti
    i. Kepada seseorang pengguna
    ii. Kepada sesuatu tugasan
 
7.Meningkatkan  pembangunan nilai kehidupan
 
8. Boleh digunakan oleh semua peringkat
 
 
 
ARAS PENILAIAN
 
1. Penilaian Formatif
2. Penilaian Sumatif
 
TEKNIK PENILAIAN
 
1. Formal
2. Tidak Formal
 
PERALATAN PENIALIAN
 
1. Penyeliaan dan Interview ( Struktur dan Tidak Berstruktur?
 
2. Kajian survey , Fokus Kumpulan , Analaysis , Reports, dan Dialog dengan pengguna
 
3. Borang, Senarai Semak dan Rubrik
 
 
PROSES PENIALAIAN
 
Terdapat 3 jenis penilaian iaiatu:
1. Pertemuan berseorangan one to one
2. Penialaian kumpulan kecil
3. Ujian lapangan